We believe digital and technology is not less human in the context of equal access to opportunity, but instead when used to enhance learning environments, fulfil potential and solve social problems it is in fact more human.
We provide specialist advice and direction to youth workers, teachers and volunteers:
Develop your Digital Strategy
Create a vision and practical plan that is custom to suit your school or youth service context. We work closely with you, listen to what your needs are and faciltate input from across your school or youth setting to make sure your digital strategy is future focused and actionable.
Digital Educational Platforms
Training and ongoing professional development on the set up and roll out of the right digital platform for your context. We are a recognised Google for Education Partner and our team are Google and Microsoft Accredited Educators.
Needs Analysis & Reports
Assessing the gaps in digital skills and technology-based learning provision for young people in your community and making recommendations on the priority areas that need to be addressed.
Contributing to research and good practice, we partner with like minded organisations to evaluate our work and to develop guidelines and good practice toolkits. We have partnered on a number of European Erasmus projects in the area of Digital and Technology Youth Development.
We empower you to be creative with technology in order to broaden skills, aspiration and opportuntities for young people. We resource your learning space with the equipment you need to deliver engaging and sustainable project based learning.
Learn how to design STEAM activities in any youth development setting. Facilitate artistic creations with young people using fundamental skills such as Circuitry, Soldering and Sensors!
Creative Digital Media
Facilitate high-quality creative media-making experiences and smartphone video production. Explore formats and styles, learn how best to support the production process and hone the technical skills necessary to use creative media-making software.
Learn how to use Computer Science to engage young people in fun, creative and innovative projects.
Custom advanced courses on 3D printing, Augmented Reality, Virtual Reality and Robotics.
We support you to provide targeted interventions through volunteer-based support.
Volunteers deliver a 1:1 literacy boost for children in person or online through our Reading Buddy Programme
Maths support with Mathswhizz Platform or 1:1 maths boost in person or online with volunteers
Classroom or Group special project support on digital skills in person or online with volunteers
We supply equipment and provide advice on choosing the right set up for you, and we have support packages available on selected hardware.
- Chromebooks and Chrome Licensing
- Skriware and Skribots Partner
- STEAM Kits
- Digital Creativity Kits
- Computer Science Kits
Kinia is a community of peer sharing and collaboration. We co-create solutions and facilitate a professional network for continued learning. We recognise talent and celebrate achievements.
A collective space for our educators to share information, get inspired, and learn. Sign up to our network to get access to a range of educational content from step-by-step guides to support from our experienced team.
Creative Consultants Youth Groups
To make sure the voice of young people informs what we do, we facilitate youth groups to brainstorm on what skills they want to develop and to learn from their experience.
Educator Advisory Groups
Bringing the right people together to review what you need and contribute to the development of new activities and programmes.
Creative TechFest 2021
Creative Tech Fest is an annual celebration open to young people from ages 8 to 18. Any youth worker, Staff member, volunteers or teacher that has taken part in training with Camara Ireland are eligible to support young people take part with their youth group or class.
Tech Féile 2021
The largest national celebration for young people with Irish to celebrate their creative technology projects! Kicking off on 18th January, and culminating in a live virtual awards ceremony on the 25th March, this year’s format will see each school and club entering one group project instead of individual student projects.